Free World Of Greyhawk Fantasy Setting Pdf Downloads UPDATED

Free World Of Greyhawk Fantasy Setting Pdf Downloads

The World of Greyhawk Fantasy Game Setting and the Globe of Greyhawk Fantasy World Setting are ii closely related publications from TSR, Inc. that item the fictional World of Greyhawk campaign setting for the Dungeons & Dragons (D&D) fantasy roleplaying game. Both publications were authored past Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a D&D campaign setting.

Early on development of Greyhawk [edit]

In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as Dungeons & Dragons. Gygax liked the idea of a castle and dungeon that players could explore, and created his ain imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co-Dungeon Chief (co-DM), Rob Kuntz, expanded the setting to include an entire earth. After the cosmos of TSR, publication of D&D and the release of several adventures set up in his world of Greyhawk, Gygax was surprised to larn that in that location was strong player need for access to his fantasy setting.[1] He agreed to publish a campaign setting based on his home campaign.

The 1980 "Folio" edition [edit]

The Earth of Greyhawk Fantasy Earth Setting (1980 folio)

TSR intended to publish The World of Greyhawk early in 1979; the foreword past editor Allen Hammack was dated Feb 1979. Gygax himself bodacious Dragon readers in consequence No. 37 that, barring catastrophe, the World of Greyhawk was set up for official release.[2] However, Gygax's The World of Greyhawk (TSR 9025) did not striking store shelves until August 1980.[2]

The Globe of Greyhawk consisted of a 30-2 folio folio (this edition is often chosen the "World of Greyhawk page" to distinguish it from later editions)[3] and a 34 in × 44 in (86 cm × 112 cm) two-piece color map of the Flanaess, past Darlene Pekul.[iv] The book comes with a folder containing maps and a gazetteer describing every land and region on the maps.[4] In add-on to details of geography, history, and political states mentioned to a higher place, Gygax also included the following:

  • names for the days of the week (Starday, Sunday, Moonday, Godsday, Waterday, Earthday, Freeday),
  • names for the twelve 28-twenty-four hour period months and the four vii-day festivals that fabricated up the 360-24-hour interval year (Needfest, Fireseek, Readying, Coldeven, Growfest, Planting, Flocktime, Wealsun, Richfest, Reaping, Goodmonth, Harvester, Brewfest, Patchwall, Ready'reat, and Sunsebb)
  • notes on scale and movement, then the DM could keep runway of how long it would take the players to move from region to region
  • imperial and noble precedence, so the DM could ensure the players addressed heads of state properly
  • orders of knighthood, for players who desired to bring together 1
  • a glossary of runes and glyphs that the DM could employ to create puzzling messages, mysterious omens and vaguely worded portents

The first edition covers less than a quarter of the landmass of Oerth, concentrating on the eastern function of the continent of Oerik, giving merely the most basic descriptions of each state; DMs were expected to elaborate on these areas in social club to make them an integral function of their own individual campaigns.[5]

The World of Greyhawk fix describes a complete, ready-to-play earth for a Dungeon Master to gear up up a entrada in.[half dozen] The map is in 2 halves; the Gazetteer is a booklet with a consummate clarification of all the symbols used, equally well as monsters, populations, land masses, history, and government of the world.[six]

Reception [edit]

Elisabeth Barrington reviewed the supplement in The Infinite Gamer No. 33.[6] She commented that "When I first saw the module equally information technology came in the mail, my reaction was, 'Skillful heavens!' I was struck by the beautiful artwork on the cover folder, begetting the arms of all the principal persons and organizations of the world. The map is even more than beautiful, in full color, and everything is clearly marked and named. Everything is thought of for descriptions in the booklet; I doubt if most entrada worlds are this complete (mine certainly isn't)."[6] She continued: "Though the map would have been difficult to package in one piece, that would take made laying it out a bit easier. It is well-nigh too large. We didn't have enough table space for it; it had to keep the wall or the floor. The book is printed in small blazon. It gives you a headache if yous are trying to report some attribute of Greyhawk for any length of fourth dimension."[6] Barrington concluded her review by saying, "This is an instance of how to organize a globe if you are a 'completeness' fanatic. Even if you don't use this particular globe, it volition assist you lot go started on one of your ain."[vi]

The Globe of Greyhawk folio received 2 reviews in Dragon No. 46. In his review, Jeff Sieken was generally impressed, mentioning its colorful folder, the outside covers of which are "adorned with the numerous coats-of-arms of the various states, cities and factions chronicled within the gazetteer".[2] He said the ii maps were "easily the highlight of the product", and that Darlene and the TSR art department "deserve to be congratulated for their quality", although he considered the sometimes dubious accuracy of the maps to be a major drawback.[2] He felt that reading the entire booklet would give 1 a pretty expert agreement of the world depicted on the map, but he establish that more information on some places would have been useful, and remarked on the lack of pantheon of Greyhawk-specific deities, equally well as the lack of whatsoever details on the famous personalities of the globe.[2] In Kenneth W. Shush'due south review, he remarked that he was glad to finally accept "a universal constant" in the form of an official campaign setting.[7] Burke complained mostly near minor flaws in the work, but was peculiarly incensed nearly the employ of the terms "cannibal" and "savages", bold this was a derogatory reference directed at Africans.[7] Regardless, Burke rated the folio a 9 out of x, blaming its bug on the product's size and scope.[7] Lawrence Schick, Vice President of Product Development at the time for TSR Hobbies, Inc., responded to the two reviews. He stated that the idea behind the product was "to provide a setting for a fantasy entrada, a coherent identify where fantastic things could happen", and that although The World of Greyhawk was based on Gygax'due south own campaign, the publication "was made deliberately vague in many areas so that private DMs could impress their own ideas and personalities upon it".[8] He also responded to Burke's charges: "As regards the savages, nowhere in the text of the Gazetteer is in that location whatsoever indication of anybody's peel color. Nobody hither ever gave it any thought, because it doesn't affair."[8]

Game designer Jim Bambra constitute the original fix "disappointing", considering "there is only so much information you tin can cram into a 32-folio booklet, particularly when covering such a large area".[v]

Schick, in his 1991 book Heroic Worlds, describes the campaign setting as "a medieval-Europe-type fantasy world where most of the early Advertizing&D scenarios are fix".[iv]

Betwixt editions [edit]

Gygax used TSR's Dragon magazine every bit a platform to update the folio edition, and from 1980 to 1983, manufactures on conditions,[nine] the peoples of Greyhawk,[10] [11] [12] and in-depth examinations of the various political regions appeared in its pages.[12] [13] [14] [15] Gygax also provided details of nineteen deities that could exist used in the Greyhawk setting.[xvi] [17] [xviii] [19] [xx] Numerous projects were planned to add more depth and detail to the setting after the publication of the initial edition of the boxed set, only many of these projects never appeared for various reasons.[v]

The 1983 boxed ready [edit]

Globe of Greyhawk Fantasy Game Setting (1983 boxed set)

In 1983, TSR published an expanded boxed set up of the campaign globe, World of Greyhawk [21] (usually called the "Greyhawk boxed set" to differentiate it from other editions). The boxed set features a cover by Jeff Easley.[four] This edition increases the total number of pages of information in the folio edition fourfold, to 128 pages. These are divided betwixt an eighty-page booklet titled A Guide to the World of Greyhawk Setting: A Catalogue of the Land of the Flanaess, being the eastern portion of the continent of Oerik, of Oerth and a 48-page booklet titled Glossography for the Guide to the Globe of Greyhawk Fantasy Setting, compiled past Pluffet Smedger the Elder of the Majestic University at Relmord, CY 998. The same iv-color map of the Flanaess from the folio edition is too included.

The 1983 edition adds information on the gods of the setting, weather, tables for identify-of-nascence, come across tables for the various kingdoms, and suggestions for scenarios.[4] According to game designer Jim Bambra, "The 2nd edition was much larger than the showtime and addressed itself to making the World of Greyhawk setting a more than detailed and vibrant place."[5]

The Guide [edit]

The larger Guide booklet is, in fashion and content, similar to the previously published folio. All the content of the folio edition is included in it, with a few changes.[5] The focus of some of the details for each region is sharpened. For example, the rulers of countries, which had originally only had titles, were given names, and populations were given to within a thousand, rather than every bit crude estimates. The department regarding geographical features is reorganized and expanded. Gygax increased the four yearly festivals from six days to 7 days; this increases the length of the calendar yr from 360 days to 364 days and means each agenda date now always falls on the same day of the calendar week every twelvemonth.

New material was also added, mainly culled from the Dragon mag articles published in the previous three years.[v] This includes data about copse and other flora of the Flanaess; an examination of populations, including distribution of the four chief human races, demi-humans (elves, dwarves, halflings), and humanoids (goblins and orcs); and man racial characteristics, including languages, appearance and modes of apparel. There are also ii i folio maps, one of regional alignments (good, evil, etc.) and i of regional products and resource.

One fifth of the Guide is devoted to the deities of Greyhawk; in add-on to the nineteen gods introduced in Gygax's Dragon articles, another xxx-1 gods are added, for a total of fifty deities. Nevertheless, only 20-ii are given a full description of their appearance, areas of influence, and worshipers. Nineteen of those are the original Greyhawk deities from Gygax's Dragon articles; the other three given full descriptions are Raxivort (whose full clarification had been previously published in issue No. 64 of Dragon,[22]) Ulaa, and Xan Yae. Combat statistics and specific powers for these twenty-ii deities are likewise included, but placed in a split appendix in the Glossography booklet. The remainder of the deities are simply listed by proper noun and sphere of influence.

In Gygax's original Dragon manufactures, no mention had been made of racial preferences for any of the gods. The boxed set edition introduces iv pantheons, i for each of the four human races. (In this edition, in that location are no deities for not-humans.) The twelve deities of the Suel pantheon had been created by Len Lakofka, and he would subsequently publish a five-function commodity on them in the July–November 1984 issues of Dragon. Most of the other gods are assigned to 1 of the three remaining pantheons, while a few are either declared either common to all humans or of unknown origin.

The Glossography [edit]

The smaller 48-page booklet, the Glossography, contains reference tables for rates of movement, random come across tables, and a list of rulers of each region. The booklet as well contains a rewrite of David Axler's atmospheric condition cosmos article from Dragon, although the number of tables is reduced from fourteen to ten. There are six examples of adventures that tin be placed in the world of Greyhawk in the booklet, and the map coordinates of the xx-one previously published TSR adventures fix in Greyhawk. In addition, there is a section for determining a character's birthplace (from Len Lakofka'due south Dragon commodity), a listing of notable not-histrion characters (from Gygax'south Dragon article), and map coordinates for every region, city, and town marked on the color map. Finally, there are gainsay statistics for the 22 deities who had been accorded a full description in the Guide.

Reception [edit]

Chris Hunter reviewed the boxed set in Imagine magazine, giving it a balanced review.[23] Hunter had some bug with the map (the ii halves did not fit together well; rivers seemed to flow upwards into hills; deserts were likewise close to forests). However, he liked the Guide, noting that it "gives the DM an first-class base on which to construct a campaign".[23] For those looking for a "thou blueprint" for a campaign globe and who exercise non mind "the restrictions imposed by using someone else'due south", the box "volition testify a worthwhile purchase".[23]

Follow-up to 1983 edition [edit]

Publication of the World of Greyhawk was the first step in Gygax'south vision for Oerth.[24] Over the next few years, he planned to unveil other areas of the continent of Oerik, giving each new area the same in-depth treatment of history, geography, and politics as had been accorded the Flanaess.[25] Gygax had besides mapped out the other hemisphere of Oerth in his personal notes.[26] Role of this would be Gygax's work,[27] only Len Lakofka and Francois Froideval had as well created material that Gygax wanted to place on Oerth.[28] Frank Mentzer, Creative Consultant at TSR at the time, wrote iv RPGA tournament adventures taken from his home campaign setting of Acquaria (published by TSR as the first iv of the R-series modules: R1 To the Aid of Falx, R2 The Investigation of Hydell, R3 The Egg of the Phoenix, and R4 Doc'southward Island). Mentzer envisioned them every bit the showtime part of a new Aqua-Oeridian campaign set up somewhere on Oerth outside of the Flanaess.

By the time the 1983 edition was published, Gygax was in Hollywood on a semi-permanent basis, blessing scripts for the Saturday morn Dungeons & Dragons cartoon series and trying to land a deal for a D&D moving picture. Without his solar day-to-day guidance, many of these projects never appeared.[ commendation needed ]

Setting updates [edit]

Later Gygax was forced out of TSR at the stop of 1985 and lost all rights to development of Greyhawk, many subsequent works by TSR, and later Wizards of the Coast, updated or modified the original information. The most significant of these included:

  • The 1988 hardcover volume Greyhawk Adventures
  • The 1992 boxed set up From the Ashes
  • The 1998 sourcebook Greyhawk: The Hazard Begins (winner of the 1996 Origins Award for Best Roleplaying Supplement [29])
  • The 2000 sourcebook Living Greyhawk Gazetteer

References [edit]

  1. ^ Gygax: "When I was asked by TSR to do my World of Greyhawk every bit a commercial product I was taken ashamed. I had assumed nearly DMs would far prefer to use their own world settings." "Gary Gygax: Q & A (Part IV, Page 11)". EN World. 2003-xi-05. Retrieved 2009-03-15 .
  2. ^ a b c d east "Often promised, merely often delayed, WORLD OF GREYHAWK sometimes appeared destined to never run across the light of publication ... Soon the summer was fast disappearing, along with most of our expectations, just on a fateful day in early Baronial, the cherished cry was finally raised. THE World OF GREYHAWK had arrived!" Seiken, Jeff (February 1981). "The Dragon's Augury: The Wait Was Worth It". Dragon. Lake Geneva, Wisconsin: TSR. V (viii): 48–49.
  3. ^ Johnson, Forrest (1980-11-01). "Review: World of Greyhawk Fantasy Game Setting". The Infinite Gamer (33): 1.
  4. ^ a b c d east Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 118. ISBN0-87975-653-v.
  5. ^ a b c d e f Bambra, Jim (March 1989). "Part-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#143): 71–72.
  6. ^ a b c d e f Barrington, Elisabeth (November 1980). "Sheathing Reviews". The Infinite Gamer. Steve Jackson Games (33): 36.
  7. ^ a b c Burke, Kenneth W. (February 1981). "The Dragon's Augury: 'A Universal Constant'". Dragon. Vol. V, no. 8. Lake Geneva, Wisconsin: TSR. p. 49.
  8. ^ a b Burke, Kenneth Due west. (February 1981). "The Dragon'south Augury: 'Grey' Areas Were Made That Way". Dragon. Vol. V, no. 8. Lake Geneva, Wisconsin: TSR. p. 50.
  9. ^ Axler, David (December 1982). "Atmospheric condition in the Globe of Greyhawk: A Climate for realistic Advertizement&D adventuring, adaptable for use in your earth". Dragon. Vol. VII, no. seven. Lake Geneva, Wisconsin: TSR. pp. 42–53.
  10. ^ Gygax, Gary (May 1980). "From the Sorcerer's Scroll: Greyhawk - The Shape of the Globe". Dragon. Vol. IV, no. 11. Lake Geneva, Wisconsin: TSR. pp. 10–11, 30.
  11. ^ Lakofka, Len; Gygax, Gary (August 1981). "Leomund's Tiny Hut: Adding Depth to the Flanaess". Dragon. Lake Geneva, Wisconsin: TSR. Six (2): xviii–24.
  12. ^ a b Gygax, Gary (Nov 1981). "From the Sorcerer's Coil: More 'Meat' for Greyhawk". Dragon. Lake Geneva, Wisconsin: TSR. VI (five): 17–19.
  13. ^ Gygax, Gary (January 1982). "From the Sorcerer's Scroll: More 'Meat' for Greyhawk". Dragon. Vol. VI, no. vii. Lake Geneva, Wisconsin: TSR. pp. 13–16.
  14. ^ Kuntz, Rob (July 1982). "Greyhawk's Globe - News, Notes and Views of the Greyhawk World: Events of the Eastern and Southern Flanaess". Dragon. Vol. 7, no. 1. Lake Geneva, Wisconsin: TSR. pp. 14–17.
  15. ^ Kuntz, Rob (September 1982). "Greyhawk's World - News, Notes and Views of the Greyhawk Earth: Events of the Eastern and Southern Flanaess". Dragon. Vol. VII, no. 4. Lake Geneva, Wisconsin: TSR. pp. 11–12.
  16. ^ Gygax, Gary (November 1982). "Deities and Demigods of Greyhawk, Office 1". Dragon. No. 67. p. 23.
  17. ^ Gygax, Gary (December 1982). "Deities and Demigods of Greyhawk, Part ii". Dragon. No. 68. p. 63.
  18. ^ Gygax, Gary (January 1983). "Deities and Demigods of Greyhawk, Role 3". Dragon. No. 69. p. 27.
  19. ^ Gygax, Gary (February 1983). "Deities and Demigods of Greyhawk, Function 4". Dragon. No. 70. p. 20.
  20. ^ Gygax, Gary (March 1983). "Deities and Demigods of Greyhawk, Part 5". Dragon. No. 71. p. 52.
  21. ^ Gygax, Gary (1983). Earth of Greyhawk Fantasy Game Setting. Lake Geneva, Wisconsin: TSR.
  22. ^ Gygax, Gary (August 1982). "The Gnome Enshroud". Dragon. No. 64. Lake Geneva, Wisconsin: TSR. p. thirteen.
  23. ^ a b c Hunter, Chris (November 1984). "Game Reviews". Imagine (review). No. 20. TSR (UK). p. 42.
  24. ^ Gygax: "Had I remained in artistic control of the D&D game line at TSR one of the projects I planned was the complete development of the Oerth earth setting, and production of source nodules for the various states and outstanding features of the Flanaess—such every bit the Roft Canyon, the Sea of Dust, etc." "Gary Gygax: Q & A (Part XII, Page 12)". EN World. 2006-09-22. Retrieved 2009-03-15 .
  25. ^ Q: "What direction would have Greyhawk gone? How different would information technology be today?" Gygax: "There would exist a complete globe with more continents and states thereon." "Gary Gygax: Q & A (Office Two, Page nineteen)". EN World. 2003-04-05. Retrieved 2009-03-15 .
  26. ^ Gygax: I did intend to expand the WoG setting to encompass the complete planet ... No real work had been washed on this project, though, when I parted from TSR at the end of 1985." "Gary Gygax: Q & A (Role Half-dozen, Page iv)". EN Globe. 2004-02-29. Retrieved 2009-03-15 .
  27. ^ Gygax: "I had plans to create fabric detailing the various states and major terrain features of the earth setting, every bit well every bit completing the earth with a second boxed set." "Gary Gygax: Q & A (Part Xiii, Page 10)". EN World. 2007-04-26. Retrieved 2009-03-15 .
  28. ^ Gygax: "Francois had a map of a continent and some islands to the east, and they were going to be added. The 'Orient' was actually to be past them, closer to the W Declension of Oerik ... Len Lakofka had an eastern continental add-on as well as the Lendore Isles, so what I planned to so was incorporate Francois' and Len'southward maps with Oerik, complete the lower continent below it, and have a real world." "Gary Gygax: Q & A (Part Vi, Folio 4)". EN World. 2005-03-03. Retrieved 2009-03-15 .
  29. ^ "Origins Award Winners (1998)". University of Adventure Gaming Arts & Design. Archived from the original on 2007-10-31. Retrieved 2007-09-xxx .
  • Gygax, Gary. The World of Greyhawk (TSR, 1980), ISBN 0-935696-23-seven.
  • Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983), ISBN 0-88038-344-five.

Further reading [edit]

  • "Green Nightmare: The Amedio Jungle, Part I", The Oerth Periodical #4
  • "Player's Guide to the World of Greyhawk: Perrenland", The Oerth Journal #v
  • "Sage Communication", Dragon #141
  • "The Iquandex, v. 10", The Oerth Periodical #6

External links [edit]

  • Earth of Greyhawk at Acaeum.com.
  • World of Greyhawk Fantasy Game Setting at the TSR Annal.
  • World of Greyhawk folio at the TSR Archive.

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